/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *   02110-1301, USA.
 * 
 * $Id: SpellFrostnova.java 46 2008-05-15 18:09:39Z jens464 $
*/
package albareth.core.action;

import java.util.Iterator;
import java.util.List;

import albareth.core.GameEffect;
import albareth.core.buff.DebuffFreeze;
import albareth.core.entity.Mobile;
import albareth.frontend.Resources;
import albareth.frontend.TileCollection;
import albareth.util.Location;

public class SpellFrostnova extends Spell
{
    public SpellFrostnova()
    {
        super("Frost Nova", TileCollection.ICON_FROSTNOVA);
        setCooldownDuration(6000);
        setManaRequirement(1);
        setFlags(HARMFUL);
    }

    protected boolean onInitiate(Mobile src)
    {
        return true;
    }

    protected boolean onExecute(Mobile src)
    {
        //freeze mobs at all adjacent cells: 
        List cellsToFreeze = src.getLocation().getAllNeighborLocations();
        for (Iterator it = cellsToFreeze.iterator(); it.hasNext(); )
        {
            Location loc = (Location)it.next();
            Mobile mob = loc.getMobile();
            if (mob != null) {
                mob.tryBuff(new DebuffFreeze(10000));
            }
        }
        src.emitEffect(GameEffect.entityBound(
                Resources.EFFECT_FROSTNOVA, src, -1)
        );
        src.emitSound(Resources.SOUND_FROSTNOVA);
        
        return true;
 
    }

}
